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Post by Hud on Jan 6, 2006 18:53:04 GMT -5
Anyone got some ideas on how some Padawan Trials should run? Was thinking of making them more like the old style ones for FRS. Minus the really annoying and boring ones and adding some more. Perhaps have one that is kill a Dark Jedi in a duel? Or that the Padawan must find who his Padawan is going to be if he successfully joins the Council? Leave some feedback on how they should run. We can make them really hard as well
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grath
Force Sensitive
* LIGHT JEDI MASTER *
Posts: 22
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Post by grath on Jan 6, 2006 23:44:06 GMT -5
I have few ideas for padawan trial that i think would be good to implement. I think since we have a minium requirement of 5 professins and 75 badges. perhaps it would be great to have each padawn get 100 badges. to compensate the fact that not everyone can get 5 professions at this point. unless of course they where to respect. Or if a professoin starter kit would allow them to get a master titel from another profession. so for padawans to get to be on the counsel. I think it is as equally important to have a high requirement met so they have knowledge of the game and can also feel apreshiated and respected by the other counsler members as if they had achieved 5 professions. Now as for the padawian trials themselfs aside from the badges required. I think it would be a great idea to have each counsel member have a breif layout or objective for there padawan to aspire to and achieve. one way might be to. Show there padawan how to make there sabers. How to solo certain quests. How to get jedi items from certain quests. Even better make up a list of items that each jedi need to have to get on the counsel. such as the rez ring a jedi knight robe or cloak. and or possibly the master cloak. Also the list can be voted to change as the game changes. As im sure that items for jedi will be change over time. I think for the basic fundementals should be teach them how to make a saber (use the best station craft in a research center,teach them to use a jedi shrine to tune pearls for a better tune, and how to use there specials) Then for a second step in there training As they progess, teach them where the jedi items drop. such as the banes heart, pearls,the lava crystal, the 5th generation lightsaber schamtic, And then how to get items effectively. Also another basic training if they are unfamilar with would honestly have to be content. A real role play trial. A test of knowldge of what it means to be a jedi from the content of the movies. as there final test to get on the counsel. I prob have a few more ideas up my sleave post back and tell me what you all think. btw this is the best fun ive had since the first change of cu hehe
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grath
Force Sensitive
* LIGHT JEDI MASTER *
Posts: 22
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Post by grath on Jan 7, 2006 0:19:50 GMT -5
another idea I had. Consider the fact that not every counsel member will be on at the same time. It would be very hard to hold a trial meeting all at once for each padawan to finish there final trial to get to on the counsel. It would seem that because of this, it will be difficult to achive. But i think there is a solution and what I have thought up is. there final trial, to get onto the counsel, should be held by at least 2 or 3 counsel members and for certain there counsel knight who has trained them. We could also go 3 or 5 or just 2 counsel members. But because it would be hard to get all the counsel members online at the same time. It would be much easier to hold the trial with a few witnesses to verfiy that the padawan met the requirements, to get on the counsel post back let me hear your thoughts
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Post by yoshiicapone on Jan 7, 2006 7:07:13 GMT -5
I am not Pre-9, so I don't know about the FRS very much. But in terms of having a Padawan progress there can be many things such as 1) Badge Count (FS mainly, 100 badges is tuff now I think) 2) The completion of a quest 3) Kill a MOB 4) Defeat the same level Dark/Light opposite in a duel in an arena (perhaps in an enclave).
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Post by semhut on Jan 7, 2006 18:58:51 GMT -5
I like these ideas. It would be cool to have more than one council member present for the trials as a witness, but it might also be nice for these trials to be almost solo content for the padawan. That way there can be no outside help as this is a test of their abilities. What are some good badges that can be gotten solo and some in a group? Solo ones I though of are Hero Ring, kill a krayt ancient solo, kill a DJM npc solo, and solo sher kar. Their master should obviously be presnt for all of the trials to make sure they are done solo. I also think group content to pass the trials would be good too so it tests their ability to rally non-jedi towards a common cause or mission like HK, NK, vette missions, etc. All these I think can be done without more than their master present as a witness. The RP trial should be in front of multiple council members almost like an interview. I think as many tangible things we can make as achievements the better like certain items or badges as listed above by Grath. Some of the kills you had to make for the FRS Knight trials i think could still apply also. I only remember a handful of them though so I will have to go back and look for a list or try and remember what I had to do. Another way to prove achievement of a task would be to collect a certain number of items from a creature or group.
Finally, I LOVE the idea of having the light and dark padawan advancement linked by way of duels. If it is a requirement for both then on the day of the duel, only one will be able to advance which I think is awesome. It makes people have to work harder and learn to be better to advance to the council or within the jedi ranks. Any thoughts?
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Post by drfred on Jan 7, 2006 23:49:58 GMT -5
i think sher kar and HK shouldnt be a requirement because what about those who dont have the expansion
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Post by semhut on Jan 8, 2006 2:18:26 GMT -5
excellent point. didnt think of that.
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Post by cerneo on Jan 11, 2006 6:37:24 GMT -5
I like garths ideas, the saber crafting and a item list but some of those items the quest for them are buged or other things so they can't be set in stone.
Also its a common theme of everyone that we want the entire council on and this and that when this is very hard to do when you consider time zones and things like this, I think thats more why we have the forum.
I think a nice system for this would be simple task that all Jedi can do that don't so much count on being on at the same time as their 'master'. Its hard to get two people online at the same time unless you have outside of the game means. Or set up a pre planed time but even then things have a way of coming up.
Help with the reb/imp vette missions. Reb/imp themepark Or if we are staying away from factions then maybe the warren and Geo, dwb quest things like this.
So maybe a few simple things like this and then one big challenge like, doing the hk mission, or if they don't have musta maybe soloing a krayt or a few other things to show they know and understand the inerworkings of the game, with his/her 'master'.
I don't think the lightside Jedi should need to kill a dark Jedi because thats very unlightsideish. All for it for the dark guys though could make a very cool challenge thing when out of the blue a dark Jedi shows up on your door step saber at the ready.
Also some of the 'you need x amount of badges' really gets old because there is not much fun involved in just about any of the badges, other than a swoop anyone can get them so they don't mean much more than that you had an afternoon to waste.
I also like the idea of the padawan having a paddy as he moves into the council I think that should stay for sure.
Another thing we might want to look into is the rule of two for the sith, its in the cannon and in EU so it must be good for something, maybe for someone else paddy to advance for dark he must beat the council leader padawan or something along those lines as long as they are near the same lvl.
Wheres as for light side maybe it could be a Special quest the council leader gives the paddy like helping another paddy with challenges like banes hear/pearls.
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Post by Eswilin D'Launcet on Jan 12, 2006 11:39:02 GMT -5
/agree Cerneo
I like the idea that an apprentice should be given simple tasks to begin with, and then a difficult task. Maybe they can elevate in difficulty along the way, such as have the first task be to construct a lightsaber, the second task to collect one of the less easy badges to collect, and then have the final be the difficult task; Cerneo already stated some good ideas regarding that one.
As for collecting "x" number of badges to move along, the idea is a lost cause. Not everyone can respec to meet one hundred (100) badges anymore. If the badge system is to remain, perhaps the apprentice should collect SPECIFIC badges, such as the badges we are given for visiting the Jedi Ruins, the Temple of Exar Kun, and so on.
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jiquan
Force Sensitive
Posts: 33
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Post by jiquan on Jan 19, 2006 12:17:39 GMT -5
It's not all about having fun. Part of what the badges do is to show a committment to the system. Everyone likes to do the fun and easy stuff. But, to take the time to hunt down the badges requires a certain amount of discipline. Obviously, as stated in The Structure post, the 75 badge requirement is just an initial requirement and will have to be somewhat modified for the respec jedi. I don't think anyone is expected to use respecs just to collect badges, but I like the idea of having a Padawan collect the location badges and some, if not all, of the quest badges, (except for those that are faction specific).
Just my .2 cents worth, Ji'quan
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Post by cerneo on Jan 19, 2006 12:58:25 GMT -5
There is no discipline involved its simply a waste of time. Getting alot of badges proves nothing to anyone. That was soe's idea and its a awful one. Grinding/Holo grind/ FS grind/ Getting glowy all were bad ideas. Not saying NGE one way click to jedi is any better but they were all bad ideas. It would take what an hour and a half to get all location badges in game, thats a waste of an hour and half.
And about the "Its not all about having fun" , Why the hell else would anyone play a game? Games are all about fun thats why they are called games. People play SWG to relax after a long day not so that they can get on and 'work'. Everything in game is soloable now other than HK no point in forcing people to go do those things beacuse guess what...they will already want to do them.
Instead we need to give players something outside the box as a challenge, Dark padawns should have to kill a council member or Light, light padawans should need to go spend time helping new players or helping newer members in the guild.
The problem with making people do ingame content is that well, there is no content other than what we are making by use of the guild war system. Pvp rating means nothing, beating the nk means nothing, having alot of crwedits means nothing, having alot of badges means you were bored.
Its that simple we need to go outside the box and create our own content rather than attempt to make use of the next to nothingness that SOE has given us.
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jiquan
Force Sensitive
Posts: 33
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Post by jiquan on Jan 19, 2006 13:10:12 GMT -5
Not everything that I do for the Council is "fun". Nor is everything I do to help my Padawan "fun". I do it because I'm committed to making the system work, and to preparing my Padawan to join the Council. There are rules in place and a structure established that will yield a more enjoyable game-play for everyone. This sort of in-game venture is work, in a sense. Effort is required and sacrifice is sometimes necessary for the good of the community. Why have a Council, Rules, Guilds, etc. if no one is willing to do what is necessary to see them flurish, even if it's not all "fun" to that person. I will contine to "work" at making lightvsdark better for all involved, both through the venue I've been afforded by being a council member and by personal development of my toon and his abilities.
Ji'quan
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Post by iroiman on Jan 19, 2006 13:10:49 GMT -5
What the badges prove is patience and taking the time to prove your worthy to be on the council. I am not saying that becuase its fun to get them, but rather just a stepping stone into a council position. If you really want to roleplay with the jedi theme you can't have 30 council and zero padawan's. It takes the extra time out of your day to go and get these badges to prove that you earned this position through patience. It not fun but rather challenging to give that extra little effort to prove yourself.
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Post by cerneo on Jan 19, 2006 14:13:00 GMT -5
Ok then,
Everyone who is already on the council shoud have to meet the same needs as everyone else then.
You can't just say do x beacuse we say so, and then turn around and say sorry its not always fun.
Who in thier right mind would stay in a system like that, hipocrosy should not be a building block of this guild. We need to get rid of this style of elitist thinking and focus more on the fact that the game is dieing.
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dunn
Force Sensitive
Jedi Knight - BLADE ( Light Order )
Posts: 4
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Post by dunn on Jan 19, 2006 14:13:57 GMT -5
Cerneo, I dont agree with you. I beleve that the badges that you go and get, show that you have an interest in the game. You need to move around the starwar universe to and get a feel for it. That is one of the many thing the we do to aclamate our selfs to this universe. That all so give you toon char. It brodens his out look in that universe. We are doing some role play here in the Light Guild, we need more game content, but also we need to create our own game content. There are lots of quest that can be run, by each player, and they also can be ran in a group. It all in what you put your mind to.
Now on the Padawan Trials: We should go back and look at the old trials and use them as a guild to give our new padawan game content. They are useing the leguse quest for that now, but we can use the old trials to give them more depth.
On the Knight Trials: We can use the old trials also, to give our padawan some thing to agive, and to look farward to. Theres more game content, now for everyone, because iam shure, not everyone thats a respect or a new jedi or a CU jedi ( my self inclued ) has beable to do those trials. Lets us get started on doing these trials.
Dunn Dakari --- Jedi Full Temp
(during the CU ) **Master Light Saber, Healer 4000, Ehnser 4002, Defender 4043**
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